doors/meta/sh_entity¶
Source: gamemode/modules/doors/meta/sh_entity.lua
Documented functions: 3
Functions¶
ENTITY:LockDoor(bNoPartner)¶
Locks a door and syncs the state to clients via relay. Also locks the partner door if one exists.
Realm: server
Parameters
| Name | Type | Description |
|---|---|---|
bNoPartner |
boolean |
If true, skips locking the partner door (used internally to avoid recursion) |
Returns
boolean: success
ENTITY:ToggleDoorLock()¶
Toggles a door's lock state and syncs to clients via relay.
Realm: server
Returns
boolean: success
ENTITY:UnlockDoor(bNoPartner)¶
Unlocks a door and syncs the state to clients via relay. Also unlocks the partner door if one exists.
Realm: server
Parameters
| Name | Type | Description |
|---|---|---|
bNoPartner |
boolean |
If true, skips unlocking the partner door (used internally to avoid recursion) |
Returns
boolean: success