masks¶
Source: gamemode/framework/libraries/thirdparty/cl_mmask.lua
Melon's Masks
Documented functions: 5
Functions¶
masks.And(kind)masks.End(kind, x, y, w, h)masks.EndToTexture(texture, kind)masks.Source()masks.Start()
masks.And(kind)¶
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- Renders the given kind of mask and continues the mask render
- This can be used to layer masks
- This must be called post [masks.Source]
- You still need to call End
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Realm: client
masks.End(kind, x, y, w, h)¶
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- Stops the source render and renders everything finally
- See the module declaration for an explaination
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Realm: client
masks.EndToTexture(texture, kind)¶
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- Stops the source render and renders everything to the given ITexture
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Realm: client
masks.Source()¶
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- Stops the destination render
- Whats between this and the
masks.Endcall is the source - See the module declaration for an explaination
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Realm: client
masks.Start()¶
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- Starts the mask destination render
- Whats between this and the
masks.Sourcecall is the destination - See the module declaration for an explaination
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Realm: client