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masks

Source: gamemode/framework/libraries/thirdparty/cl_mmask.lua

Melon's Masks

Documented functions: 5

Functions


masks.And(kind)

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  • Renders the given kind of mask and continues the mask render
  • This can be used to layer masks
  • This must be called post [masks.Source]
  • You still need to call End

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Realm: client


masks.End(kind, x, y, w, h)

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  • Stops the source render and renders everything finally
  • See the module declaration for an explaination

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Realm: client


masks.EndToTexture(texture, kind)

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  • Stops the source render and renders everything to the given ITexture

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Realm: client


masks.Source()

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  • Stops the destination render
  • Whats between this and the masks.End call is the source
  • See the module declaration for an explaination

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Realm: client


masks.Start()

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  • Starts the mask destination render
  • Whats between this and the masks.Source call is the destination
  • See the module declaration for an explaination

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Realm: client