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ax.recognition

Source: gamemode/modules/recognition/libraries/sv_recognition.lua

Server-side recognition logic: proximity ticks, chat bonuses, introductions, decay, and admin tools.

Documented functions: 2

Functions


ax.recognition:AdminSetFamiliarity(admin, charID, targetID, score)

Directly set the familiarity score between two characters (admin tool).

Score is clamped to 0–2000 and saved immediately. Fires OnFamiliarityChanged if the

tier changes. Requires the CAMI privilege "Parallax - Recognition".

Realm: server

Parameters

Name Type Description
admin Player The admin executing the change
charID number The character whose record is being modified
targetID number The target character ID
score number The new raw score to set

ax.recognition:Introduce(client, targetClient, alias)

Record that client has introduced themselves to targetClient using alias.

Floors the score to ACQUAINTED if currently below, then stores the alias.

Only the client's own familiarity record is updated; the alias is theirs to give.

Realm: server

Parameters

Name Type Description
client Player The player performing the introduction
targetClient Player The player being introduced to
alias string The name the client is presenting (1–48 characters)