ax.item¶
Source: gamemode/framework/libraries/sh_item.lua
Item management system for creating, storing, and managing game items.
Documented functions: 1
Functions¶
ax.item:Register(className, baseName, bIsBase, bAddDefaultActions)¶
Registers an item definition programmatically without requiring a file.
Realm: shared
Parameters
| Name | Type | Description |
|---|---|---|
className |
string |
The unique class identifier for the item |
baseName |
string\|nil |
The base item class to inherit from |
bIsBase |
boolean |
Whether this item is a base item |
bAddDefaultActions |
boolean |
Whether to add default take/drop actions (default true) |
Returns
table: The item definition table, or nil on failure