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ax.util

Auto-generated namespace index from Lua annotations.

Documented functions: 61 Source files: 9

Source Files

Functions

Function Source
ax.util:CreateBotCharacter(client) gamemode/framework/util/util_bots.lua:97
ax.util:GenerateBotName() gamemode/framework/util/util_bots.lua:35
ax.util:GetRandomBotFaction() gamemode/framework/util/util_bots.lua:44
ax.util:GetRandomFactionModel(faction) gamemode/framework/util/util_bots.lua:70
ax.util:ApproachAngle(fraction, startAng, finishAng, opts) gamemode/framework/util/util_core.lua:304
ax.util:ApproachFraction(fraction, smooth, linear) gamemode/framework/util/util_core.lua:248
ax.util:ApproachNumber(fraction, start, finish, opts) gamemode/framework/util/util_core.lua:266
ax.util:ApproachVector(fraction, startVec, finishVec, opts) gamemode/framework/util/util_core.lua:290
ax.util:ClampRound(n, min, max, decimals) gamemode/framework/util/util_core.lua:227
ax.util:DrawBlur(r, x, y, width, height, color) gamemode/framework/util/util_core.lua:157
ax.util:DrawCircle(x, y, radius, segments, startAngle, endAngle) gamemode/framework/util/util_core.lua:538
ax.util:DrawGradient(r, name, x, y, w, h, color) gamemode/framework/util/util_core.lua:196
ax.util:DrawSlice(x, y, radius, startAngle, endAngle, color) gamemode/framework/util/util_core.lua:573
ax.util:FindInCrosshair(client, target, range) gamemode/framework/util/util_core.lua:490
ax.util:GetGradient(name) gamemode/framework/util/util_core.lua:183
ax.util:GetGradientPath(name) gamemode/framework/util/util_core.lua:166
ax.util:GetMaterial(path, parameters) gamemode/framework/util/util_core.lua:129
ax.util:GetProjectName() gamemode/framework/util/util_core.lua:376
ax.util:GetServerAddress() gamemode/framework/util/util_core.lua:393
ax.util:IsValidPlayer(client) gamemode/framework/util/util_core.lua:316
ax.util:NameToUniqueID(name) gamemode/framework/util/util_core.lua:69
ax.util:PadNumber(num, digits) gamemode/framework/util/util_core.lua:471
ax.util:SafeCall(fn, ...) gamemode/framework/util/util_core.lua:46
ax.util:SafeCall(fn, ...) gamemode/framework/util/util_core.lua:211
ax.util:SafeParseTable(tInput, bToJson) gamemode/framework/util/util_core.lua:20
ax.util:SanitizeKey(key) gamemode/framework/util/util_core.lua:366
ax.util:Scale(value) gamemode/framework/util/util_core.lua:443
ax.util:ScreenScale(value) gamemode/framework/util/util_core.lua:453
ax.util:ScreenScaleH(value) gamemode/framework/util/util_core.lua:462
ax.util:TokenizeString(str) gamemode/framework/util/util_core.lua:324
ax.util:UniqueIDToCamel(id) gamemode/framework/util/util_core.lua:87
ax.util:UniqueIDToName(id) gamemode/framework/util/util_core.lua:107
ax.util:BuildDataPath(key, options) gamemode/framework/util/util_file.lua:236
ax.util:DetectFileRealm(file) gamemode/framework/util/util_file.lua:22
ax.util:EnsureDataDir(path) gamemode/framework/util/util_file.lua:255
ax.util:Include(path, realm) gamemode/framework/util/util_file.lua:67
ax.util:IncludeDirectory(directory, fromLua, toSkip, timeFilter) gamemode/framework/util/util_file.lua:113
ax.util:ReadJSON(path) gamemode/framework/util/util_file.lua:184
ax.util:WriteJSON(path, tbl) gamemode/framework/util/util_file.lua:203
ax.util:FindCharacter(identifier) gamemode/framework/util/util_find.lua:138
ax.util:FindPlayer(identifier) gamemode/framework/util/util_find.lua:71
ax.util:FindString(str, find, caseSensitive, startPos, usePatterns) gamemode/framework/util/util_find.lua:23
ax.util:FindText(txt, find) gamemode/framework/util/util_find.lua:47
ax.util:PreparePackage(...) gamemode/framework/util/util_print.lua:22
ax.util:Print(...) gamemode/framework/util/util_print.lua:54
ax.util:PrintDebug(...) gamemode/framework/util/util_print.lua:108
ax.util:PrintError(...) gamemode/framework/util/util_print.lua:67
ax.util:PrintSuccess(...) gamemode/framework/util/util_print.lua:92
ax.util:PrintWarning(...) gamemode/framework/util/util_print.lua:79
ax.util:AddSound(name, path, volume, pitch, channel, level) gamemode/framework/util/util_sound.lua:29
ax.util:CreateStore(spec, oldStore) gamemode/framework/util/util_store.lua:41
ax.util:CapText(text, maxLength) gamemode/framework/util/util_text.lua:23
ax.util:CapTextWord(text, maxLength) gamemode/framework/util/util_text.lua:41
ax.util:GetTextHeight(font) gamemode/framework/util/util_text.lua:144
ax.util:GetTextSize(font, text) gamemode/framework/util/util_text.lua:154
ax.util:GetTextWidth(font, text) gamemode/framework/util/util_text.lua:135
ax.util:GetWrappedText(text, font, maxWidth) gamemode/framework/util/util_text.lua:77
ax.util:GetBranch() gamemode/framework/util/util_version.lua:87
ax.util:GetCommitCount() gamemode/framework/util/util_version.lua:57
ax.util:GetCommitHash() gamemode/framework/util/util_version.lua:72
ax.util:GetVersion() gamemode/framework/util/util_version.lua:42