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ax.mapscene

Auto-generated namespace index from Lua annotations.

Documented functions: 48 Source files: 4

Source Files

Functions

Function Source
ax.mapscene:ApplyView(client, patch) gamemode/modules/mapscene/libraries/cl_mapscene.lua:591
ax.mapscene:BeginScene(scene, index) gamemode/modules/mapscene/libraries/cl_mapscene.lua:562
ax.mapscene:ClearPreview() gamemode/modules/mapscene/libraries/cl_mapscene.lua:100
ax.mapscene:GetMusicDuration(path) gamemode/modules/mapscene/libraries/cl_mapscene.lua:180
ax.mapscene:NormalizeMusicPath(path) gamemode/modules/mapscene/libraries/cl_mapscene.lua:108
ax.mapscene:PickNextScene() gamemode/modules/mapscene/libraries/cl_mapscene.lua:518
ax.mapscene:ResetMusic() gamemode/modules/mapscene/libraries/cl_mapscene.lua:252
ax.mapscene:ResetState() gamemode/modules/mapscene/libraries/cl_mapscene.lua:75
ax.mapscene:ResolveMusicPath(defaultPath) gamemode/modules/mapscene/libraries/cl_mapscene.lua:124
ax.mapscene:SendPVS(origin, bForce) gamemode/modules/mapscene/libraries/cl_mapscene.lua:684
ax.mapscene:SetMusicVolume(volume) gamemode/modules/mapscene/libraries/cl_mapscene.lua:200
ax.mapscene:SetPreview(identifier) gamemode/modules/mapscene/libraries/cl_mapscene.lua:94
ax.mapscene:ShouldPlayMusic(pathOverride) gamemode/modules/mapscene/libraries/cl_mapscene.lua:338
ax.mapscene:ShouldRenderMapScene(client) gamemode/modules/mapscene/libraries/cl_mapscene.lua:63
ax.mapscene:StartMusic(path) gamemode/modules/mapscene/libraries/cl_mapscene.lua:269
ax.mapscene:StopMusic(fadeOut, bForce) gamemode/modules/mapscene/libraries/cl_mapscene.lua:212
ax.mapscene:UpdateMusic() gamemode/modules/mapscene/libraries/cl_mapscene.lua:392
ax.mapscene:UpdateMusicFades() gamemode/modules/mapscene/libraries/cl_mapscene.lua:355
ax.mapscene:FindByName(name) gamemode/modules/mapscene/libraries/sh_mapscene.lua:182
ax.mapscene:GetCount() gamemode/modules/mapscene/libraries/sh_mapscene.lua:27
ax.mapscene:GetScenes() gamemode/modules/mapscene/libraries/sh_mapscene.lua:21
ax.mapscene:IsFiniteNumber(value) gamemode/modules/mapscene/libraries/sh_mapscene.lua:34
ax.mapscene:IsPair(scene) gamemode/modules/mapscene/libraries/sh_mapscene.lua:129
ax.mapscene:IsValidAngle(ang) gamemode/modules/mapscene/libraries/sh_mapscene.lua:54
ax.mapscene:IsValidVector(vec) gamemode/modules/mapscene/libraries/sh_mapscene.lua:45
ax.mapscene:NormalizeName(name) gamemode/modules/mapscene/libraries/sh_mapscene.lua:63
ax.mapscene:NormalizeTags(tags) gamemode/modules/mapscene/libraries/sh_mapscene.lua:92
ax.mapscene:OnConfigChanged(key, oldValue, value) gamemode/modules/mapscene/libraries/sh_mapscene.lua:269
ax.mapscene:PackScene(scene) gamemode/modules/mapscene/libraries/sh_mapscene.lua:217
ax.mapscene:ParseTags(tagString) gamemode/modules/mapscene/libraries/sh_mapscene.lua:75
ax.mapscene:ResolveScene(identifier) gamemode/modules/mapscene/libraries/sh_mapscene.lua:199
ax.mapscene:SanitizeScene(scene) gamemode/modules/mapscene/libraries/sh_mapscene.lua:136
ax.mapscene:UnpackScene(data) gamemode/modules/mapscene/libraries/sh_mapscene.lua:239
ax.mapscene:AddScene(scene) gamemode/modules/mapscene/libraries/sv_mapscene.lua:143
ax.mapscene:ExportToJSON() gamemode/modules/mapscene/libraries/sv_mapscene.lua:202
ax.mapscene:GetDataKey() gamemode/modules/mapscene/libraries/sv_mapscene.lua:23
ax.mapscene:GetScope() gamemode/modules/mapscene/libraries/sv_mapscene.lua:29
ax.mapscene:HandlePairCapture(client, scene, bPair) gamemode/modules/mapscene/libraries/sv_mapscene.lua:260
ax.mapscene:ImportFromJSON(json) gamemode/modules/mapscene/libraries/sv_mapscene.lua:218
ax.mapscene:Load() gamemode/modules/mapscene/libraries/sv_mapscene.lua:40
ax.mapscene:RemoveScenesNear(position, radius) gamemode/modules/mapscene/libraries/sv_mapscene.lua:169
ax.mapscene:Save() gamemode/modules/mapscene/libraries/sv_mapscene.lua:72
ax.mapscene:SendPreview(client, identifier) gamemode/modules/mapscene/libraries/sv_mapscene.lua:283
ax.mapscene:SerializeScenes() gamemode/modules/mapscene/libraries/sv_mapscene.lua:84
ax.mapscene:SetupPlayerVisibility(client) gamemode/modules/mapscene/libraries/sv_mapscene.lua:290
ax.mapscene:Sync(target) gamemode/modules/mapscene/libraries/sv_mapscene.lua:110
ax.mapscene:ApplyPayload(payload) gamemode/modules/mapscene/networking/cl_networking.lua:20
ax.mapscene:HandleSyncPayload(compressed) gamemode/modules/mapscene/networking/cl_networking.lua:29