ax.character¶
Auto-generated namespace index from Lua annotations.
Documented functions: 12 Source files: 2
Source Files¶
Functions¶
| Function | Source |
|---|---|
ax.character:CanPopulateVar(varName, payload, client) |
gamemode/framework/libraries/sh_character.lua:249 |
ax.character:Get(id) |
gamemode/framework/libraries/sh_character.lua:27 |
ax.character:GetVar(char, name, fallback, dataFallback) |
gamemode/framework/libraries/sh_character.lua:55 |
ax.character:RegisterVar(name, data) |
gamemode/framework/libraries/sh_character.lua:278 |
ax.character:SetVar(char, name, value, opts) |
gamemode/framework/libraries/sh_character.lua:96 |
ax.character:SyncBotToClients(char, recipients) |
gamemode/framework/libraries/sh_character.lua:229 |
ax.character:Create(payload, callback) |
gamemode/framework/libraries/sv_character.lua:28 |
ax.character:Delete(id, callback) |
gamemode/framework/libraries/sv_character.lua:324 |
ax.character:Kick(client, reason) |
gamemode/framework/libraries/sv_character.lua:211 |
ax.character:Load(client, character) |
gamemode/framework/libraries/sv_character.lua:117 |
ax.character:Restore(client, callback) |
gamemode/framework/libraries/sv_character.lua:260 |
ax.character:Sync(client, character, recipient) |
gamemode/framework/libraries/sv_character.lua:468 |