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GM Hook Definitions

Unique hook names: 63 Occurrences: 64

Hook List

  • CanDrive (1)
  • CanPlayerBecomeClass (1)
  • CanPlayerBecomeFaction (1)
  • CanPlayerInteractItem (1)
  • CanPlayerLoadCharacter (1)
  • CanPlayerSuicide (1)
  • CanProperty (1)
  • CanTool (1)
  • DatabaseConnected (1)
  • DoPlayerDeath (1)
  • DrawDeathNotice (1)
  • DrawVignette (1)
  • GetEntityDisplayText (1)
  • GetFallDamage (1)
  • GetGameDescription (1)
  • GetPlayerDeathSound (1)
  • GetPlayerPainSound (1)
  • HUDDrawTargetID (1)
  • HUDPaint (1)
  • HUDPaintBackground (1)
  • HUDPaintCurvy (1)
  • HUDPaintTargetIDExtra (1)
  • HUDShouldDraw (1)
  • Initialize (1)
  • InitPostEntity (1)
  • OnClientCached (1)
  • OnDatabaseTablesCreated (1)
  • OnEntityCreated (1)
  • OnPauseMenuShow (1)
  • OnPlayerItemAction (1)
  • OnPlayerItemPickup (1)
  • PlayerBindPress (1)
  • PlayerCanHearPlayersVoice (1)
  • PlayerDeathSound (1)
  • PlayerDeathThink (1)
  • PlayerDisconnected (1)
  • PlayerEndVoice (1)
  • PlayerHurt (1)
  • PlayerInitialSpawn (1)
  • PlayerLoadout (1)
  • PlayerReady (1)
  • PlayerSetHandsModel (1)
  • PlayerSpawn (1)
  • PlayerSpray (1)
  • PlayerStartVoice (1)
  • PlayerThink (1)
  • PostDrawTranslucentRenderables (1)
  • PostRenderCurvy (1)
  • PreDrawOutlines (1)
  • ScalePlayerDamage (1)
  • ScoreboardHide (1)
  • ScoreboardShow (1)
  • SendDeathNotice (1)
  • SetupMove (1)
  • ShouldDrawVignette (1)
  • ShouldSendDeathNotice (1)
  • ShowHelp (1)
  • ShowSpare1 (1)
  • ShowSpare2 (1)
  • ShowTeam (1)
  • ShutDown (1)
  • StartCommand (1)
  • Think (2)

CanDrive

  • gamemode/framework/hooks/sv_hooks.lua:713

CanPlayerBecomeClass

  • gamemode/framework/hooks/sh_hooks.lua:141

CanPlayerBecomeFaction

  • gamemode/framework/hooks/sh_hooks.lua:132

CanPlayerInteractItem

  • gamemode/framework/hooks/sh_hooks.lua:178

CanPlayerLoadCharacter

  • gamemode/framework/hooks/sh_hooks.lua:145

CanPlayerSuicide

  • gamemode/framework/hooks/sv_hooks.lua:510

CanProperty

  • gamemode/framework/hooks/sv_hooks.lua:630

CanTool

  • gamemode/framework/hooks/sv_hooks.lua:667

DatabaseConnected

  • gamemode/framework/hooks/sv_hooks.lua:261

DoPlayerDeath

  • gamemode/framework/hooks/sv_hooks.lua:24

DrawDeathNotice

  • gamemode/framework/hooks/cl_hooks.lua:383

DrawVignette

  • gamemode/framework/hooks/cl_hooks.lua:137

GetEntityDisplayText

  • gamemode/framework/hooks/cl_hooks.lua:320

GetFallDamage

  • gamemode/framework/hooks/sv_hooks.lua:584

GetGameDescription

  • gamemode/framework/hooks/sv_hooks.lua:575

GetPlayerDeathSound

  • gamemode/framework/hooks/sv_hooks.lua:117

GetPlayerPainSound

  • gamemode/framework/hooks/sv_hooks.lua:143

HUDDrawTargetID

  • gamemode/framework/hooks/cl_hooks.lua:155

HUDPaint

  • gamemode/framework/hooks/cl_hooks.lua:258

HUDPaintBackground

  • gamemode/framework/hooks/cl_hooks.lua:105

HUDPaintCurvy

  • gamemode/framework/hooks/cl_hooks.lua:192

HUDPaintTargetIDExtra

  • gamemode/framework/hooks/cl_hooks.lua:331

HUDShouldDraw

  • gamemode/framework/hooks/cl_hooks.lua:174

Initialize

  • gamemode/framework/hooks/sh_hooks.lua:12

InitPostEntity

  • gamemode/framework/hooks/sh_hooks.lua:149

OnClientCached

  • gamemode/framework/networking/cl_networking.lua:12

OnDatabaseTablesCreated

  • gamemode/framework/hooks/sv_hooks.lua:437

OnEntityCreated

  • gamemode/framework/hooks/cl_hooks.lua:77

OnPauseMenuShow

  • gamemode/framework/hooks/cl_hooks.lua:386

OnPlayerItemAction

  • gamemode/framework/hooks/sv_hooks.lua:599

OnPlayerItemPickup

  • gamemode/framework/hooks/sv_hooks.lua:589

PlayerBindPress

  • gamemode/framework/hooks/cl_hooks.lua:49

PlayerCanHearPlayersVoice

  • gamemode/framework/hooks/sv_hooks.lua:474

PlayerDeathSound

  • gamemode/framework/hooks/sv_hooks.lua:99

PlayerDeathThink

  • gamemode/framework/hooks/sv_hooks.lua:16

PlayerDisconnected

  • gamemode/framework/hooks/sv_hooks.lua:546

PlayerEndVoice

  • gamemode/framework/hooks/cl_hooks.lua:95

PlayerHurt

  • gamemode/framework/hooks/sv_hooks.lua:108

PlayerInitialSpawn

  • gamemode/framework/hooks/sv_hooks.lua:269

PlayerLoadout

  • gamemode/framework/hooks/sv_hooks.lua:199

PlayerReady

  • gamemode/framework/hooks/sv_hooks.lua:421

PlayerSetHandsModel

  • gamemode/framework/hooks/sv_hooks.lua:251

PlayerSpawn

  • gamemode/framework/hooks/sv_hooks.lua:169

PlayerSpray

  • gamemode/framework/hooks/sv_hooks.lua:709

PlayerStartVoice

  • gamemode/framework/hooks/cl_hooks.lua:87

PlayerThink

  • gamemode/framework/hooks/sv_hooks.lua:502

PostDrawTranslucentRenderables

  • gamemode/framework/hooks/cl_hooks.lua:350

PostRenderCurvy

  • gamemode/framework/hooks/cl_hooks.lua:140

PreDrawOutlines

ScalePlayerDamage

  • gamemode/framework/hooks/sh_hooks.lua:226

ScoreboardHide

  • gamemode/framework/hooks/cl_hooks.lua:34

ScoreboardShow

  • gamemode/framework/hooks/cl_hooks.lua:22

SendDeathNotice

  • gamemode/framework/hooks/sv_hooks.lua:610

SetupMove

  • gamemode/framework/hooks/sh_hooks.lua:255

ShouldDrawVignette

  • gamemode/framework/hooks/cl_hooks.lua:99

ShouldSendDeathNotice

  • gamemode/framework/hooks/sv_hooks.lua:605

ShowHelp

  • gamemode/framework/hooks/sh_hooks.lua:181

ShowSpare1

  • gamemode/framework/hooks/sh_hooks.lua:189

ShowSpare2

  • gamemode/framework/hooks/sh_hooks.lua:193

ShowTeam

  • gamemode/framework/hooks/sh_hooks.lua:185

ShutDown

  • gamemode/framework/hooks/sv_hooks.lua:515

StartCommand

  • gamemode/framework/hooks/sv_hooks.lua:354

Think

  • gamemode/framework/hooks/cl_hooks.lua:12
  • gamemode/framework/hooks/sv_hooks.lua:496