ax.mapscene¶
Source: gamemode/modules/mapscene/networking/cl_networking.lua
Map scene networking (client).
Documented functions: 2
Functions¶
ax.mapscene:ApplyPayload(payload)¶
Apply a decoded payload to client state.
Realm: client
Parameters
| Name | Type | Description |
|---|---|---|
payload |
table |
- |
ax.mapscene:HandleSyncPayload(compressed)¶
Handle a compressed sync payload.
Realm: client
Parameters
| Name | Type | Description |
|---|---|---|
compressed |
string |
- |