meta/sh_entity¶
Source: gamemode/framework/meta/sh_entity.lua
Documented functions: 1
Functions¶
ENTITY:EmitQueuedSound(soundNames, soundLevel, pitchPercent, volume, channel, soundFlags, dsp, filter)¶
Emit a sequence of sounds in order, similar to Entity:EmitSound but queued.
Realm: shared
Parameters
| Name | Type | Description |
|---|---|---|
soundNames |
Table |
of sound file names (strings). |
soundLevel |
(Optional) |
Sound level (default: 75). |
pitchPercent |
(Optional) |
Pitch percentage (default: 100). |
volume |
(Optional) |
Volume scalar (default: 1). |
channel |
(Optional) |
Channel to emit on, e.g., CHAN_AUTO (default). |
soundFlags |
(Optional) |
EmitSound flags (default: 0). |
dsp |
(Optional) |
DSP preset (default: 0). |
filter |
(Optional) |
CRecipientFilter to restrict who hears it. |