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meta/sh_entity

Source: gamemode/framework/meta/sh_entity.lua

Documented functions: 1

Functions


ENTITY:EmitQueuedSound(soundNames, soundLevel, pitchPercent, volume, channel, soundFlags, dsp, filter)

Emit a sequence of sounds in order, similar to Entity:EmitSound but queued.

Realm: shared

Parameters

Name Type Description
soundNames Table of sound file names (strings).
soundLevel (Optional) Sound level (default: 75).
pitchPercent (Optional) Pitch percentage (default: 100).
volume (Optional) Volume scalar (default: 1).
channel (Optional) Channel to emit on, e.g., CHAN_AUTO (default).
soundFlags (Optional) EmitSound flags (default: 0).
dsp (Optional) DSP preset (default: 0).
filter (Optional) CRecipientFilter to restrict who hears it.