Skip to content

ax.ease

Source: gamemode/framework/libraries/sh_ease.lua

Easing functions for lerping values.

Documented functions: 1

Functions


ax.ease:Lerp(easeType, time, startValue, endValue)

Lerp a value, color, vector, or angle using an easing function.

Realm: shared

Parameters

Name Type Description
easeType The type of easing function to use (e.g., "InOutQuad")
time The time value (0 to 1) to interpolate between startValue and endValue.
startValue The starting value for the interpolation (number, color table, vector, or angle).
endValue The ending value for the interpolation (number, color table, vector, or angle).

Returns

  • The: interpolated value based on the easing function.