ax.character¶
Source: gamemode/framework/libraries/sh_character.lua
Character management system for creating, storing, and retrieving character data.
Documented functions: 6
Functions¶
ax.character:CanPopulateVar(varName, payload, client)ax.character:Get(id)ax.character:GetVar(char, name, fallback, dataFallback)ax.character:RegisterVar(name, data)ax.character:SetVar(char, name, value, opts)ax.character:SyncBotToClients(char, recipients)
ax.character:CanPopulateVar(varName, payload, client)¶
Check if a variable can be populated during character creation. Server-side validation to determine if a variable is available for population.
Realm: server
Parameters
| Name | Type | Description |
|---|---|---|
varName |
string |
The variable name to check |
payload |
table |
Character creation payload data |
client |
Player |
The client creating the character |
Returns
boolean,: string|nil True if allowed, false if not. Error message if denied.
Usage
ax.character:Get(id)¶
Get a character by their unique ID.
Realm: shared
Parameters
| Name | Type | Description |
|---|---|---|
id |
number |
The character's unique ID |
Returns
table|nil: The character table if found, nil if invalid ID or not found
Usage
ax.character:GetVar(char, name, fallback, dataFallback)¶
Get a character variable's value.
Retrieves a character variable with fallback to default or provided fallback value.
For ax.type.data variables, passing fallback reads a nested key and
dataFallback is used when that nested key is absent.
Realm: shared
Parameters
| Name | Type | Description |
|---|---|---|
char |
table |
The character instance |
name |
string |
The variable name to retrieve |
Returns
any: The variable value, default value, or fallback
Usage
ax.character:RegisterVar(name, data)¶
Register a new character variable. Creates a character variable with getter/setter methods and database integration. Automatically generates Get/Set methods unless disabled with bNoGetter/bNoSetter.
Realm: shared
Parameters
| Name | Type | Description |
|---|---|---|
name |
string |
The variable name |
data |
table |
Variable configuration including default, field, fieldType, etc. |
Usage
ax.character:SetVar(char, name, value, opts)¶
Set a character variable's value.
Updates a character variable and handles networking and change callbacks.
For ax.type.data variables, pass the nested key as value and provide
opts.dataValue for the stored value.
Realm: shared
Parameters
| Name | Type | Description |
|---|---|---|
char |
table |
The character instance |
name |
string |
The variable name to set |
value |
any |
New value, or nested data key for ax.type.data vars |
Usage
ax.character:SyncBotToClients(char, recipients)¶
Sync a bot character to all clients for variable updates. Sends bot character data to clients so they can receive variable changes.
Realm: server
Parameters
| Name | Type | Description |
|---|---|---|
char |
table |
The bot character instance |
recipients |
table |
Optional specific recipients, defaults to all players |
Usage