ax.actionBar¶
Source: gamemode/framework/interface/cl_actionbar.lua
Action bar system for displaying circular progress indicators with timers.
Documented functions: 4
Functions¶
ax.actionBar:GetRemainingTime()ax.actionBar:IsActive()ax.actionBar:Start(label, duration, onComplete, onCancel)ax.actionBar:Stop(cancelled)
ax.actionBar:GetRemainingTime()¶
Get remaining time for the active action bar
Realm: client
Returns
number: Remaining time in seconds (0 if no active bar)
ax.actionBar:IsActive()¶
Check if an action bar is currently active
Realm: client
Returns
bool: Whether an action bar is active
ax.actionBar:Start(label, duration, onComplete, onCancel)¶
Start displaying an action bar
Realm: client
Parameters
| Name | Type | Description |
|---|---|---|
label |
string |
Label text to display (default: "Processing...") |
duration |
number |
Duration in seconds |
onComplete |
function |
Optional callback when action completes |
onCancel |
function |
Optional callback when action is cancelled |
ax.actionBar:Stop(cancelled)¶
Stop the current action bar
Realm: client
Parameters
| Name | Type | Description |
|---|---|---|
cancelled |
bool |
Whether the action was cancelled (triggers onCancel callback) |